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真实战争1242金钱修改方法

2023-06-15 07:43:38      小编:      我要评论

无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”
查找地址在:C:\Documents and Settings\自己的用户名\My Documents\Real Warfare 1242

section.begin
  Engine : struct.begin
      ScreenResolution : struct.begin
        Width = 1680
        Height = 1050
        Frequency = 59
      struct.end
      HDRType = htPseudoHDR
      DOFEnable = True
      AntiAliasing = aaDefault
      TextureFilteringQuality = tfNone
      WaterReflection = wrmUltra
      ShadowMap = 2048
      ShadowMapEnabled = True
      HorizonRenderEnabled = True
      ShaderType = stSM30
      CoverEnabled = True
      CoverPPLEnabled = False
      SelfShadowingTerrain = False
      PFX = True
      Sound : struct.begin
        svgMusic = 1
        svgAmbient = 1
        svgSFX = 1
        svgVoice = 1
        svgInterface = 1
        Master = 1
      struct.end
  struct.end
  Variables : struct.begin
      HideOldCampaign = 1
      Difficulty = 0
      Selections = 1
      KeyboardMode = 0
      CameraMode = 2
      AutoSave = 0
      CamMoveSpeed = 0.5
      CamRotateSpeed = 0.5
      AutoPause = 0
      FogOfWar = 0
      Hint = 1
      GrFloating = 1
      GrHintStyle = 0
      MouseTrackStyle = 0
      AutoHighlight = 0
      InterfaceMode = 0
      CameraBorders = 0
      MuteSound = 0
      DesignMode = 1
  struct.end
  UserStruct : struct.begin
      Addon : struct.begin
        CurrentMapID = neva
        livonia : struct.begin
            NextMapID = village
            Money = 0
            Groups : struct.begin
              [0] : struct.begin
                  Name = GERB.NAME.124
                  Template = central_rus.Groups.knight_dovmont
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
                  Commander = 3
              struct.end
              [1] : struct.begin
                  Name = GROUP.NAME.008
                  Template = central_rus.Groups.junior_pikman
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 2
                  Commander = 0
              struct.end
              [2] : struct.begin
                  Name = GROUP.NAME.009
                  Template = central_rus.Groups.junior_archer
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 2
                  MoralIndex = 3
                  SelfControlIndex = 2
                  Commander = 0
              struct.end
            struct.end
            BaseMoney = 11789
        struct.end
        village : struct.begin
            NextMapID = racovor
            Money = 0
            BaseMoney = 0
        struct.end
        racovor : struct.begin
            NextMapID = virumaa
            Money = 0
            BaseMoney = 0
        struct.end
        virumaa : struct.begin
            NextMapID = chase
            Money = 0
            BaseMoney = 0
        struct.end
        chase : struct.begin
            NextMapID = invasion
            Money = 0
            BaseMoney = 0
        struct.end
        invasion : struct.begin
            NextMapID = revenge
            Money = 0
            BaseMoney = 0
        struct.end
        revenge : struct.begin
            NextMapID = pskov
            Money = 0
            BaseMoney = 0
        struct.end
        pskov : struct.begin
            NextMapID =
            Money = 0
            BaseMoney = 0
        struct.end
        first : struct.begin
            NextMapID = skirmish
            Money = 0
            Groups[0] : struct.begin
              Name = GERB.NAME.116
              Template = north_rus.Groups.knight_aleksandr
              Size = 2
              PrimaryWeaponSkill = 2
              SecondaryWeaponSkill = 3
              MoralIndex = 3
              SelfControlIndex = 3
              Commander = 3
            struct.end
            BaseMoney = 5730
        struct.end
        skirmish : struct.begin
            NextMapID = neva
            Money = 4671
            BaseMoney = 5730
            Groups[0] : struct.begin
              Name = GERB.NAME.116
              Template = north_rus.Groups.knight_aleksandr
              Size = 2
              PrimaryWeaponSkill = 2
              SecondaryWeaponSkill = 3
              MoralIndex = 3
              SelfControlIndex = 3
              Commander = 3
            struct.end
        struct.end
        neva : struct.begin
            NextMapID = koporye
            Money = 430900
            BaseMoney = 0
            Groups : struct.begin
              [0] : struct.begin
                  Name = GERB.NAME.116
                  Template = north_rus.Groups.knight_aleksandr
                  Size = 2
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
                  Commander = 3
              struct.end
              [1] : struct.begin
                  Name = GROUP.NAME.007
                  Template = north_rus.Groups.senior_pikman
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 3
                  MoralIndex = 3
                  SelfControlIndex = 3
              struct.end
              [2] : struct.begin
                  Name = GROUP.NAME.009
                  Template = north_rus.Groups.junior_archer
                  Size = 1
                  PrimaryWeaponSkill = 2
                  SecondaryWeaponSkill = 1
                  MoralIndex = 2
                  SelfControlIndex = 2
              struct.end
            struct.end
        struct.end
        koporye : struct.begin
            NextMapID = prepeipus
            Money = 0
            BaseMoney = 0
        struct.end
        prepeipus : struct.begin
            NextMapID = peipus
            Money = 0
            BaseMoney = 0
        struct.end
        peipus : struct.begin
            NextMapID = ambush
            Money = 0
            BaseMoney = 0
        struct.end
        ambush : struct.begin
            NextMapID = brothers
            Money = 0
            BaseMoney = 0
        struct.end
        brothers : struct.begin
            NextMapID =
            Money = 0
            BaseMoney = 0
        struct.end
      struct.end
      Maps : struct.begin
          : struct.begin
            Map = .\data\maps\campaign\addon.alex\first\first.map
            Rank : struct.begin
              GameWinPoints = 20
              CaptureFlags = 40
              LostFlags = 0
              SaveFlags = 5
              KillGroups = 88
              LostGroups = 0
              SaveGroups = 20
              RunAwayGroups = 27
              Points = 17
              MoneyInc = 3441
              MoneyDec = 20
            struct.end
        struct.end
          : struct.begin
            Map = .\data\maps\campaign\addon.alex\skirmish\skirmish.map
            Rank : struct.begin
              GameWinPoints = 20
              CaptureFlags = 12
              LostFlags = 0
              SaveFlags = 8
              KillGroups = 30
              LostGroups = 0
              SaveGroups = 23
              RunAwayGroups = 28
              Points = 15
              MoneyInc = 2037
              MoneyDec = 129
            struct.end
        struct.end
      struct.end
  struct.end
section.end

注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!

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