《七日杀》目前已经更新至A13.5版,本次具体更新了哪些玩法要素?这里带来玩家“布拉格的灵魂”翻译分享的A13.5版更新内容介绍,一起来了解一下吧。
A13.5已经放出。这个版本做出许多重大的改变和一些重要的修复。我们仍然在游戏画质以及内存占用上努力,感谢大家的忍受了那么久(A13一出,恶评如潮233),请静候佳音。注意:这个更新只适用于A13的存档(也就是说A13的之前的存档用了此补丁可能无法游戏)。
Alpha 13.5 Patch is out and ready for consumption. This patch addresses many great changes and some important fixes. We’re still working hard on performance and memory leaks folks we thank you for your patience and help stay tuned. Note: This build is compatible with any Alpha 13 on up saved game. Merry Christmas to you all!
A13.5更新日志:
增加:修复所有的大型储存箱。(这条有点不明就里,应该是箱子都能修了)
Added: Repair to all the large secure storage crates.
更改:现在地图标记能有多种颜色了,你的好基友在地图上的标记最多有7种不
同的颜色。(也就是说7个好友7种颜色)
Changed: Added new rbg colors to map markers backpacks are teal and
you can have up to 7 friends of different preset colors.
更改:小狗狗现在不能使动物流血了。
Changed: Dogs no longer turn to animal gore.
更改:僵尸(包括爬行僵尸,应该是那种能上屋顶的僵尸)现在不能撞坏方块了,直到我们有时间把这些问题正确地修复。僵尸不知道你的门在哪儿,除非有僵尸死在门前,同时这也让僵尸的行为更合理一些。每次僵尸死掉之后都会留下一个尸块,这个尸块会越打越小,这些尸块金字塔搞得到处都是,导致主机的CPU占用率居高不下,看起来也很丑。我们(作者)很喜欢僵尸死了留下尸块这个想法,但是我们现在不得不取消生成尸块这个设定,直到我们有办法让这些尸块看起来更正常并且能让游戏不卡。你也能重新打开这个选项,方法是:把 中的0改成1。
PS:不得不说尸块生成这个设定有点蠢,但是僵尸死了之后尸体消失又不够真实。
Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them,zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it
working right we have to turn it off for now. You can re-enable them by setting to 1.
更改:减少木头、粘土和小石子类物品的制造时间,现在创建该类物品只需要原来一般的时间。比如说以前造一个木框架要10s,现在之需要5s。
Changed: Reduced ingredient craft time from wood, clay lumps and small rocks from 1 to 0.5. For example, making a frame would take 10s before now it will take 5s.
更改:现在销毁物资获得量是原来的75%。
Changed: Scrapping now gives 75% instead of 100%.
更改:降低消防斧的耐力使用。
Changed: Reduced stamina usage on the fire axe.
更改:小石子和水泥的堆叠数量增加到1000。
Changed: Stack size of small rocks and concrete mix to 1000.
修复:一个因音频系统所导致的内存泄漏已被修复。(也就是让游戏不会在某些情况下内存占用飙升,导致卡死)
Fixed: One of the known memory leak within our new audio system.
修复:手枪的枪声不会断断续续了。
Fixed: Pistol firing sound should no longer cut out.
修复:火炬收起后,声音很快就会停止。
Fixed: Torch sound quits playing after a short time.
这句不懂。不知NRE是什么鬼。
Fixed: NRE spamming dedi output log.
修复:通过Shift+左键来刷物品的这种方法现在在多人联机时已经不管用了。(撒花,作者终于把这个版本的刷物品BUG给修复了,刷物品BUG可谓是这个游戏中最严重的BUG了。)
Fixed: Shift click dupe as client over the network for loot containers.
修复:捡/丢东西更快,同样是为了防止在多人游戏里刷物品。
Fixed: Fast pickup and drop dupe as client over the network for loot containers.
修复:草+木头做成的框架现在能被销毁了,销毁后获得植物纤维。
Fixed: Plant fiber hat now scraps to plant fibers.
修复:把一些敌人的标识添加到了小狗狗的文件中。(也就是小狗狗会攻击的敌人类型更多了)
Fixed: Added missing is enemy tag to dogs in xml
修复:修复了一个程序上的异常。
Fixed: NullReferenceException: Object reference not set to an instance
of an object at ItemActionEntryRepair.RefreshEnabled
修复:草帽用草来修复。
Fixed: Plant fiber hat is repaired with plant fibers.
修复:共享坐标点无法共享给其他玩家。
Fixed: Shared waypoints not showing for other players.
修复:无法移除你朋友列表中下线的那些人。
Fixed: No way to remove offline people from your friends list.
修复:伪装网现在能支撑东西了。
Fixed: Camo net blocks now support entities and don’t collapse.
修复:玩家的死亡后掉落的背包不被卡掉或是打掉了。
Fixed: Player dropped backpacks now have stability and won’t fall and
break as much.
修复:冰箱被摧毁后声音还在响。
Fixed: Frig sounds hanging around after destroyed.
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