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侠客风云传1.0.3.0存档手动修改教程 属性/基本功/招式等

2023-06-08 18:55:08      小编:      我要评论

  侠客风云传游戏中想修改或添加一些内容,需要修改器完成,其实可以手动存档完成,大家是不是想知道具体的修改放呢?下面就给大家带来“北丰朝丶”分享的侠客风云传1.0.3.0存档手动修改教程,包括了属性/基本功/招式等内容,一起来学习下吧。

  1.0.3.0存档手动修改教程

  自己修改存档的心得。

  版本为当前最新版本,1.0.3.0

  可修改或添加内容:

  1、角色基础属性(竹签内的所有属性)

  2、物品数量、物品添加、金钱

  3、招式

  4、心法

  第一步:找到自己的存档

  游戏存档目录:\Tale of Wuxia\Config\SaveData

  游戏存档共有20个分别为1-20,目录内则为0-19.

  一一对应,找到需要修改的存档,然后我们继续下一步。

  第二步:打开存档。

  推荐用编程工具打开,比较方便。 没有的话用记事本也凑合。

  打开存档后就可以修改了

  ctrl+f 查找关键字符串

  这里列出比较重要的,时间什么的也可以改。

  金钱: "m_iMoney":(这里为想要修改的数据,范围没有测试过)

  体力: "m_iPhysical":(0-10)

  心情: "m_iMood":(1-5)

  攻击: "m_iAttack":(过高伤害反而会减少)

  防御: "m_iDefense":(高一点没事)

  接下来是5个组的数值修改:

  1,属性

  关键字符串:"m_iType":0,"m_GroupsNodwList":

  在这个组下面有7个数值分别为:

  (1)实战 {"m_iValue":500,"m_iIndex":0,"m_iExp":0,"m_iMax":500},

  以上 "m_iValue":500, 即实战为500,也就是最大值。以下修改的话也是修改 "m_iValue":这个数值,不在重复

  例子:

  我想把实战改为200,只需要把 "m_iValue":后的500改为200即可,其他不要变动,不要超过最大值,超过会发生什么,我没有侧过。

  改后的字符串为 :{"m_iValue":200,"m_iIndex":0,"m_iExp":0,"m_iMax":500}

  (2)武学 {"m_iValue":256,"m_iIndex":1,"m_iExp":0,"m_iMax":500},

  (3)道德 {"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":500},

  (4)名声 {"m_iValue":500,"m_iIndex":3,"m_iExp":0,"m_iMax":500},

  (5)悟性 {"m_iValue":76,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

  (6)气血 {"m_iValue":9999,"m_iIndex":5,"m_iExp":0,"m_iMax":9999},

  (7)内力 {"m_iValue":9999,"m_iIndex":6,"m_iExp":0,"m_iMax":9999}

  2,基本功

  关键字符串:"m_iType":1,"m_GroupsNodwList":

  {"m_iValue":100,"m_iIndex":0,"m_iExp":169700,"m_iMax":100}, 眼功 169700

  {"m_iValue":100,"m_iIndex":1,"m_iExp":169700,"m_iMax":100}, 耳功 169700

  {"m_iValue":100,"m_iIndex":2,"m_iExp":86720,"m_iMax":100}, 软功 86720

  {"m_iValue":74,"m_iIndex":3,"m_iExp":34560,"m_iMax":100}, 硬功 86720

  {"m_iValue":100,"m_iIndex":4,"m_iExp":169700,"m_iMax":100}, 轻功 169700

  {"m_iValue":100,"m_iIndex":5,"m_iExp":169700,"m_iMax":100}]}, 内功 169700

  这里需要注意的是修改完"m_iValue":后的数值之后,必须修改对应的经验值,也就是"m_iExp":后的数值,

  这里除了软功,硬功经验值满 为:86720, 其他均为169700。

  3,招式

  关键字符串:"m_iType":2,"m_GroupsNodwList":

  {"m_iValue":34,"m_iIndex":0,"m_iExp":8000,"m_iMax":100}, 拳掌

  {"m_iValue":0,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

  {"m_iValue":100,"m_iIndex":3,"m_iExp":86400,"m_iMax":100}, 剑法 86400

  {"m_iValue":40,"m_iIndex":4,"m_iExp":10280,"m_iMax":100}, 刀法

  {"m_iValue":0,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":8,"m_iExp":0,"m_iMax":100},

  {"m_iValue":100,"m_iIndex":9,"m_iExp":86400,"m_iMax":100} 双武

  这里同样需要修改经验值,经验值满:86400

  4,技能(挖矿什么的)

  关键字符串:"m_iType":3,"m_GroupsNodwList":

  {"m_iValue":10,"m_iIndex":0,"m_iExp":0,"m_iMax":100},

  {"m_iValue":100,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

  {"m_iValue":5,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

  {"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

  {"m_iValue":29,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

  {"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

  {"m_iValue":0,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

  {"m_iValue":30,"m_iIndex":8,"m_iExp":0,"m_iMax":100}

  这里直接修改数值就好

  5,艺能(琴棋书画等)

  关键字符串:"m_iType":4,"m_GroupsNodwList":

  {"m_iValue":100,"m_iIndex":0,"m_iExp":0,"m_iMax":100},

  {"m_iValue":46,"m_iIndex":1,"m_iExp":0,"m_iMax":100},

  {"m_iValue":60,"m_iIndex":2,"m_iExp":0,"m_iMax":100},

  {"m_iValue":10,"m_iIndex":3,"m_iExp":0,"m_iMax":100},

  {"m_iValue":58,"m_iIndex":4,"m_iExp":0,"m_iMax":100},

  {"m_iValue":42,"m_iIndex":5,"m_iExp":0,"m_iMax":100},

  {"m_iValue":100,"m_iIndex":6,"m_iExp":0,"m_iMax":100},

  {"m_iValue":59,"m_iIndex":7,"m_iExp":0,"m_iMax":100},

  {"m_iValue":5,"m_iIndex":8,"m_iExp":0,"m_iMax":100}

  修改数值就好

  物品数量、物品添加

  关键字符串:"m_BackpackList":

  1,物品数量修改

  这里先说一下物品的关键属性

  "m_iAmount":20, 物品的数量,当前为20

  "m_strItemName":"\u4E5D\u8F6C\u8FD8\u9B42\u4E39", 物品的名称

  这里注意,名称为unicode编码,去网上转换一下就ok

  上面一串\u4E5D\u8F6C\u8FD8\u9B42\u4E39转换为中文就是:“九转还魂丹”

  这样我们就可以根据需要---找到物品--和--修改物品的数量,只需要把你想要的物品,转化为unicode编码,然后ctrl+f搜索存档,找到物品,修改"m_iAmount":即可。

  2,物品添加

  添加比较麻烦一点,需要物品完整代码。

  这里举个例子

  {"m_iAmount":2,"_ItemDataNode":

  {"m_iItemID":200012,"m_strItemName":"\u5170\u4EAD\u5E8F\u6479\u672C","m_iItemKind":3,"m_iItemType":0,"m_strIcon":"i00170",

  "m_strTip":"\u738B\u7FB2\u4E4B\u8457\u540D\u7684\u884C\u4E66\u5B57\u5E16\u62D3\u672C\u3002","m_iItemBuy":2000,"m_iItemSell":1200,

  "m_iItemStack":0,"m_iMixStack":0,"m_iItemUse":0,"m_iUseTime":0,"m_iAddType":0,"m_iUseMsgID":0,"m_iArtistryID":11412,"m_iAmsType":0,

  "m_strNpcLikeList":

  [{"m_iNpcID":100017,"m_iValue":40},

  {"m_iNpcID":100030,"m_iValue":40},

  {"m_iNpcID":100037,"m_iValue":40},

  {"m_iNpcID":100078,"m_iValue":40},

  {"m_iNpcID":100089,"m_iValue":40}

  ],

  "m_UseLimitNodeList":[],"m_ItmeEffectNodeList":[],"m_strStatusTip":"0","m_iLock":0}},

  上面这一段代码为:兰亭序摹本,添加物品时我们需要已知物品代码复制到

  "m_BackpackList":[这里面]

  其中物品与物品之间用 “,”隔开的。

  这段说的不是很清楚,抱歉抱歉。

  分享一下我的做法吧,存一个档里面添加上所有需要的武器,装备,药品,标注好需要的时候复制一下就可以了。

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